Far Fetched Tales Dog Training and Pet Sitting

www.dogtrainerpamela.com

e-mail: trainerpamela@gmail.com

904-352-7631

Tuesday, September 14, 2010

HOW TO WATCH AGILITY

OBSTACLES
Three skill levels of classes are performed over a pre-determined sequence and number of obstacles. The obstacles are as follows:
A-Frame, Dog Walk, Teeter, Open tunnel, Closed tunnel, various jumps, weave poles (Open, Excellent only), and table. The brightly colored areas on the contact obstacles are safety zones for the dog. They must place at least one foot in this area, the only exception being the upside of the A-Frame.

The jumpers classes do not perform contact obstacles (A-Frame, table, teeter, dog walk). Dog/handler teams can therefore race through a course, composed primarily of jumps and tunnels, demonstrating a dog’s speed and jumping ability.

SCORING
The judge will signal penalties such as run outs, refusals, off course, break in sit or down on the table and elimination. Each class has specific scoring requirements and each height and class type have course completion time requirements. The more difficult the class (Excellent being the most difficult) the tougher the qualifying requirements. Above all the handler must not touch or correct the dog in anyway and the dog must not leave the course.

One Open Hand – Wrong Course (off course) – 5 point deduction in Novice (2 allowed), Open (2 allowed), Excellent (2 allowed), elimination in all JWW classes
One Closed Hand (fist) – Refusal / Run Out – 5 point deduction in Novice (2 allowed), Open (1 allowed), elimination in Excellent, Novice JWW (2 allowed), Open JWW (1 allowed), elimination in Excellent JWW
Two Fingers or a “T” made with Both Hands – Table Fault (2 point deduction in Novice, Open, Excellent)
Two Open Hands – Elimination in all classes

ENJOY!

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